Finally the entire award-winning feature documentary is available on youtube! — Have a craigslist story? Post it HERE with a comment or video response…! — About this film: In 1967, the US Department of Defense, in order to ensure communication in the event of a Soviet nuclear attack, started construction of the ARPAnet, an experimental computer network system which would soon evolve into what we know today as the Internet. That same year, in San Francisco, it was the Summer of Love. In 1995 craigslist.org was born in the Bay Area: a free, down-to-earth and uncensored bulletin board that revolutionized the ease and speed with which people could communicate, exchange goods and services, and create community. Primarily focusing on housing, jobs, items for sale and personal ads, the site soon became a hub for San Francisco’s wired community. 2003. Craigslist is big. Really big. Over 1/3 of all Bay Area internet users utilize craigslist on a regular basis. Outside of the Bay Area, craigslist has spread to 31 cities across the globe, with no sign of slowing. In San Francisco alone, the site receives over 23000 posts daily, with page views close to 29 million daily. With no advertising, no commercialization and only word-of-mouth promotion, craigslist has become a phenomenon. And it’s still free. Our film: From a single post on craigslist we assembled eight film crews and a soundtrack to document a random day-in-the-life of what has evolved into the world’s largest community …
roommates
Why does Comcast dislike gamers?
Consider all three of the new consoles, between demos being released weekly, game videos most of which are in hi def (720 or 1080), Downloadable full games, such as burnout and warhawk, with more to come. Xbox live has a huge number of arcade games, PS3 is rapidly growing, and the Wii has been steadily increasing also. Even the PSP, a portable system has full games for download.
On top of that PS3 recently received their video rentals, many of which are hi def, and Xbox360 had a huge library of rentals almost from the get-go.
I don’t think Comcast took gamers into account when it considered the cap that they recently instated.
Anybody with a way to measure bandwidth usage and at least one of these consoles, I would be curious to see what the monthly average is for a console owner. Especially if you have roommates who also own computers. Which brings up another point, comcast apparently hates having more than one person using the same line. I can hear it now, a family of four "Sorry joey, it’s Suzies turn to get online tonight." Does anyone else get flashbacks to pre-dsl days?
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